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- Beginning with this version, several WAD files are being included. These
- WAD files probably can't be edited by any Other<tm> editors, since they
- use IWAD format, and add platform descriptions for easier editing.
-
- These are to be considered works in progress, or proving levels. I know
- that some things aren't perfect. All of these WAD files are for E1M1.
-
- Geoff.Wad - This is a modification of E1M1, with a twist: some of
- the walls have been moved, and the nodes, ssectors,
- and segs modified to be flawless. This was partly done
- by hand, and partly by the new editor. I could have
- spent more time fixing up wall textures, but I was busy
- writing the Doom editor...
- If you ever thought that the Doom levels were too easy,
- give this a try WITHOUT CHEATING. I tell you it CAN be
- done, since for every challenge there is a specific
- solution. For example, the CyboDemon can be eliminated
- by jamming yourself in a corner. Usually, your invulner-
- ability will run out JUST as he dies! Great for multi.
- Modified by Geoff Allan.
-
- Swell.Wad - This custom level was severely hacked from Cross.Wad,
- which was, I believe, the world's first TRULY custom
- map. By using the new editor, the walls were severely
- modified, raising platforms added, and TONS of flying
- bad-guys added. It is especially fun to drop into the
- pit while it is rising and see the huge number of
- lost souls floating above you. This carnage fest was
- created only to demonstrate the raw power of the ability
- to move walls around. Modified by Dave Nixon.
-
- Cross.Wad - This, I believe, was the world's first TOTALLY custom
- Doom map. Special thanks and acknowledgement must go to
- Alistair Brown (a.d.brown@bradford.ac.uk). No doubt,
- many hours of hand-crafting went into this map, since
- he built the node trees entirely by hand from scratch.
- Thanks, Alistair, for a brilliant starting point!
-